It's like we could revert to what we see on television in the course of Mut 25 coins game day, and then veer away from the style of a Michael Bay film. Also, we did see the debut of "Next Gen Statistics" replays in this episode also, but other than that there's no many new presentation elements to be discovered. The new replays look sharp and the graphics overlays are awe inspiring, however I would prefer they were somewhat more "broadcast" fashion in regards to camera angles and similar to the ones we see here.

The secondary was one of the areas of focus during the unveil press conference. Although I've witnessed a few moments of improvement, it's obvious that there's plenty of room to make improvements there. The use of Next Gen Stats helps to control the actions that the other characters have, while real time statistics and capabilities were expected to be evident. In some ways, this can occur with a few slider tweaks (i.e. excellent corners stand out) however it's not very good at the moment.

Man play is much easier to stop than it is on the current generation partly because playing receivers with a lead is easier as well. It appears that the offense comes with some inherent advantages.The interesting thing is that completion rates are better on the next generation than they were on the current generation since they are generally lower (again particularly when playing against the AI).

In addition to being covered by the Man, the zone coverage can be where problems are really appearing, and it's not tied to a particular zone coverage. It's even more frustrating that the zone problems don't seem to be consistent enough to be able to pinpoint one or the other and tell "fix that" to improve everyone else. Sometimes it's logical, and sometimes it's the player's inability to response, and at times, it's a matter of awareness after the actual event.

EA is currently looking into thisissue, but my first conclusion is that I'm not sure whether this is an "easy" solution. One of the reasons for next gen's change is it's likely that "usering" is slowed down to a significant amount, which means that issues that existed previously in the current generation are now more prominent with the new generation, since you aren't able to hide them through a great user. In theory, this shouldn't be too bad since most of us were not happy with cheap Madden nfl 25 coins a user having to traverse three different kinds of routes in the same play because of the unrealistic closing speeds and it also means that AI must reach a new level.